AI Insights · Timothy · October 2021
Top 5 iOS Platformer Games Performance in Romania Q3 2021
In Q3 2021, the top 5 iOS platformer games in Romania showed varied performance in terms of weekly downloads, revenue, and active users, with some apps experiencing notable trends.
In the third quarter of 2021, the top 5 iOS platformer games in Romania experienced diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, according to data from Sensor Tower.
Count Masters: Crowd Runner 3D by Freeplay LLC saw a steady decline in weekly downloads, starting at 25.6K in late June and dropping to approximately 2.5K by the end of September. Revenue peaked at $59 in early September, with a fluctuating trend throughout the quarter. Active users also decreased from 50.2K in late June to around 12.4K by the end of the quarter.
Subway Surfers from Sybo Games ApS maintained relatively stable weekly revenue, with a peak of $222 in mid-July. Downloads showed a peak of 4.1K in mid-July but gradually decreased to 1.9K by the end of September. Active users saw a decline from 62.7K in late June to around 50K by the end of the quarter.
Arrow Fest by Rollic Games witnessed a peak in weekly downloads of 4.4K in mid-August, followed by a significant drop to 650 by the end of September. Revenue for Arrow Fest reached as high as $47 in mid-September, and active users peaked at 7.6K in mid-August, later declining to approximately 1.8K.
Hair Challenge, also from Rollic Games, had a relatively stable weekly download trend, starting at 2.4K in late June and ending at 922 by the end of September. Revenue peaked at $25 in early August, with a similar trend in weekly active users, which started at 11.7K in late June and ended at around 6K.
Run Rich 3D from Voodoo saw its weekly downloads peak at 2.8K in late July before dropping to just 20 by the end of September. Active users showed a notable increase to 5.4K in early August, followed by a decline to approximately 1.2K by the end of the quarter. Revenue remained minimal throughout the period.
For more detailed insights and data, visit Sensor Tower.